Last Month the Japanese try to retrive this mod a little bit more. They played in the at 2pm CET. At the moment the gametracker,com Server Monitorring is off. Hope soon they turn it on. The ranking seems to work.
Registered Member #263 Joined: [ 03:07 ] [ 06 May 2004 ]
I don't know what my deal is but I can't get this to work for the life of me. I have tryed everything and i've gotten it to work in the past but I can't now. does it need to be Alpha1 because photoshop keeps automatically changing it back to Alpha 1. I don't know if thats the problem but this is bugging me that i can't do it anymore
You sure you have enabled the env maps, added the texture path to your init.con, and saving as a dxt3 dds. And as it says, just leave the default alpha name.
Registered Member #263 Joined: [ 03:07 ] [ 06 May 2004 ]
woah what texture path do i add? this is for another mod and the texture is not a custom one it is the one that will be used for the mod. so do i still need to change the texture path?
EDIT: Hmmm even when I tryed it with a stratos it didnt work. Im 99% sure i did everything right <span class='smallblacktext'>[ Edited 09 Aug : 10:01 ]</span>
Registered Member #28 Joined: [ 14:33 ] [ 27 Feb 2004 ]
Am not sure this is a bug but I have been helping Presston to get the alpha work but Failed big time, was lost! so I told him to gimme the map, I tried it on my computer and right enough it was not working and then I extracted the map with winrfa cause for some reason Rfa explorer,( which I use normally) never worked, had a look but everything was fine so I packed it with Gmake, tried it in game and it worked fine! So I thought maybe winrfa caused this! So I unpacked it again, then packed it up with Winrfa and tried it again, to my surprise it never worked! I have put it down to winrfa screwing up the alpha in the map. Please tell me if this help with any of you guys cause I would like to get this confirmed, thanks...
Yup.. winrfa caused it to not work in my map as well, if you remember Skyline.. Just use GMake..
Massiveloaf.. you have to change the envmap file even if its not a custom texture.. also, if its for a different mod, then you still change it to bf1942, cause its accessing the texture file in the bf1942 direcotry, not the mod's directory. Make sure you're changing the file right before you pack, last thing, cause BC resets it.. and use Gmake to pack it.
Registered Member #263 Joined: [ 03:07 ] [ 06 May 2004 ]
Sean (not trying to be a jerk) you know i'm not a dumbass lol I know the battlefield engine very well so i know that you have to change it to bf1942 no matter what mod. I also know that BC resets it so i've isolated the problem to i need to pack with gmake instead of what i'm using. Thanks
EDIT: And i'm not saying that if you don't know that Battlefield engine that you are a dumbass, i'm just saying that I know better ;-) <span class='smallblacktext'>[ Edited 15 Aug : 02:40 ]</span>
"woah what texture path do i add? this is for another mod and the texture is not a custom one it is the one that will be used for the mod. so do i still need to change the texture path?"
Registered Member #263 Joined: [ 03:07 ] [ 06 May 2004 ]
I ment the texture path in the init.con file where it usually says: textureManager.alternativePath Textures
I was asking if i still needed to change that even though it was the skin in the texture.rfa for the mod... But I don't which is what i thought initially so no need to say sorry lol <span class='smallblacktext'>[ Edited 15 Aug : 04:12 ]</span>