Last Month the Japanese try to retrive this mod a little bit more. They played in the at 2pm CET. At the moment the gametracker,com Server Monitorring is off. Hope soon they turn it on. The ranking seems to work.
Registered Member #2587 Joined: [ 17:13 ] [ 07 Oct 2013 ] Posts: 132
I've finally a finished a major map project that involved porting Operation Road Rage from BF2. This includes ALL the staticobjects (over 149 unique objects + their child objects) and even got some BF2 vehicles working on the map too! I saw the eye sore that was Dalian Plant and Gulf of Oman. These maps were ported a long time ago and my modding knowledge has since changed. So I've finally decided to really think and find a way to solve the issue with getting BF2 statics to look good in BF1942. Well I've found a way! It was a bit tedious, but the end result came out very nice!
Video Preview:
Features:
1. Full BF2 port complete with all 149+ statics from Battlefield 2 and BF2: Armored Fury Booster Pack. 2. Special lightmapping technique now allows BF2 statics to appear correctly in BF1942 without noticeable quality loss! 3. A majority of the vehicles on this map were ported directly from BF2. The DPV, Humvee have been replaced by the versions present in BF2. Other BF2 vehicles present are: aav_Tunguska, jep_paratrooper, JEP_VODNIK, tnk_type98, M6_Linebacker, (modified version of DC Bradley tank to look and sound like M6-Linebacker) xp2_musclecar_01, xpak2_Semi. 4. Features new BF2 conversions of stationary weapons: ATS_TOW, ATS_HJ8, USAAS_Stinger, IGLA_DJIHIT. 5. Some guns have their gun fire sounds replaced with BF2 equilivents, this includes the 50 cal MG used on M1A1 and the the stationary guns. (they have been renamed to MEC-Bipod, and US-Bipod respectively) 6. Claymore from BF2 ported and is fully functional! Tested to be stable and no longer requires the complicated PCO and death bubble system needed in previous iterations of anti-soldier landmines. This means they will be fully functional in multiplayer! But watch out, they will go off on friendlies! 7. Vehicle drop handweapon from BF242 mod ported over. Now you can call a vehicle drop where ever you are. Just make sure you are using the Heavy Assault kit! 8. Due to BF2's unusual habit of having most vehicles on their own spawner template, this means greater flexibility for replacing any vehicles you want via a server side mod!. Don't want two A10s or two SU-25's? Just change one of them to a fighter jet! 9. Soldier parachute replaced with BF2 Parachute. 10. Flagpoles and flags replaced with ones from BF2. 11. DDS DXt1 format lightmaps should mean better performance on older machines. 12. Special system employed to allow different minimaps and combat zones on different game modes. This means CTF, and TDM use a combat zone and minimap that looks like the "16 player" sized versions of this map in BF2. 13. Full singleplayer support. 14. Custom Thumbnail and loading screen with the mission briefing text from BF2. 15. Destructible Traffic signs just like in BF2, this includes the fuel tank wagon object!
Download Links: (this is a standalone map, just copy the RFA to the levels directory of your Desert Combat mod)
Credits to DACV (you can find him over at BFSP forums) who ported the xpac2_semi, xp2_musclecar_01, and tnk_type98 vehicles which I have included on this map. All other content was ported by me with some improvements made to the 3 existing ones ported by DACV.
Hope you enjoy this release!
I have Cameras in your head!
Shrooms
[ 21:13 ] [ 14 May 2014 ]
Guest
I played the dalian plant dc map as you know and I just watched the video for this map and i'm really amazed. I'm playing some coop tonight this map is a job well done apache it's astounding for 1942
Registered Member #2587 Joined: [ 17:13 ] [ 07 Oct 2013 ]
Indeed it is! It was one of my favorites, hence why I chose it.
I might decide to do another map. I was thinking of doing Midnight Sun as it is another booster pack map that would mean having to add fewer additional objects to the map. (I only ported exactly the amount of objects I needed for Road Rage)
I chose Midnight Sun since we all know I have a fondness for doing night maps. I just have to add light objects and such and use night maps as an excuse for more 3DS Max Magic.
I am not as familiar with this one as I didn't play it very often, so I might spend a bit more time getting the lighting set up. Especially since it's a night map.
Hey Apache, I posted on the EA117 Desert Combat forum about your new map. Is that okay? Trying to see if the admins will let us play that map on their server since it's usually pretty full (maybe as a Sunday event or something like that).
Just gave her a whirl.. maaan right down to all the rubble it really feels like BF2 .. too bad that little purple car did not make the cut :{
From center mashing thru the concrete barriers was fun :} Would love to see EA117 server give this a whirl.. their population did not really take a hit when they ran custom maps