Last Month the Japanese try to retrive this mod a little bit more. They played in the at 2pm CET. At the moment the gametracker,com Server Monitorring is off. Hope soon they turn it on. The ranking seems to work.
Registered Member #727 Joined: [ 10:25 ] [ 12 Nov 2004 ]
An important question: What are we supposed to do about the area with the red lines? I did exactly nothing, so now it's trivial to bypass my entire square just driving along the red lines. It seems that the same is true for your square, too. Is there anything I can/should do to prevent this, or should I just trust that someone will take care of this during final assembly?
Registered Member #2587 Joined: [ 17:13 ] [ 07 Oct 2013 ]
Most likely we will place some additional invisible walls to take care of the red area. So don't worry too much about it right now.
I have Cameras in your head!
Shrooms
[ 04:37 ] [ 06 Nov 2013 ]
Guest
Nice goodday remember though flamin will be generating shadows so it will make the textures even darker I'd assume it would be difficult to distinguish the road and bumps. It's got a good look. I still have to finish up some modeling and learning to uv map for my square give me another week and I will have my submission ready.