Registered Member #2587 Joined: [ 17:13 ] [ 07 Oct 2013 ]
Here's how it looks ingame. I still plan on redoing a new render since I want to slow down the movement of the lights (there's only 50 frames in the first render, so it would be too jerky if I slowed it down in the BIK playback speed). But this is roughly what the final result will be. Just note it will animate at half this speed in the final version:
The interior of the building is a seperate object so the exterior can have it's own normal lightmap for whatever map this is placed on, so the interior is pretty much a universal drop in and shouldn't clash much with any map no matter the lighting conditions.