Last Month the Japanese try to retrive this mod a little bit more. They played in the at 2pm CET. At the moment the gametracker,com Server Monitorring is off. Hope soon they turn it on. The ranking seems to work.
Registered Member #2587 Joined: [ 17:13 ] [ 07 Oct 2013 ] Posts: 132
This place is deserted. So I'll fill the void with this animated object for use as a door between different areas. It's setup to open when touched by a car. Also included are custom versions of the racehugewall1/racehugewall2 objects. The only difference is the collision material for them now use a custom material that has a custom effect that shows when a car hits the invisible wall.
Everything is sorted and ready to be dropped into a map. just load Objects/Init.con from the init.con of your map and load Animations/Animations.con from staticobjects.con via include command. (so yes custom animations can work mapside! But they must be loaded from the staticobjects.con file or they won't work!)
All the folders (EXCEPT for the movies folder) get dropped into your map RFA.
I'll forgo a screenshot and just show a video instead. This object animates, so this is a better way to show this:
The door obstructs passage to soldiers. When a car hits it, the door "dies" which has an animation tied to the wreck mesh. It then gets removed form the map and allows the car to pass through. You can tweak the material settings for the door so that it only opens for certain vehicles. (currently it's setup to allow all vehicles except soldiers to pass through).