Last Month the Japanese try to retrive this mod a little bit more. They played in the at 2pm CET. At the moment the gametracker,com Server Monitorring is off. Hope soon they turn it on. The ranking seems to work.
Registered Member #727 Joined: [ 10:25 ] [ 12 Nov 2004 ]
Fascinating to see this again! I'm afraid I don't have my square anymore (if i ever actually started work on it, I honestly can't remember). And while it sounds fun again, I'd probably just forget about this again, so someone else (more active) can have my spot.
Edit to add: Looking at the old forum, it seems I did start something. Not sure whether I could ever actually find that file again, though…
Registered Member #2587 Joined: [ 17:13 ] [ 07 Oct 2013 ]
Color me interested. I need to know a few things about the map I will be working with:
1. The size/position in X/Y of the square section I will be working with.
2. Any limits to the size of the space I can use in Z space? (vertical height)
3. What are the fog settings? I was thinking of putting my own mini-skybox into my section for the map. Fog settings may hinder this if there's any fog/view distance limits that would cull out the sky box.
4. I am to assume only the mod's content can be used and/or original content. Content from other mods/games would require permission from author's of said content. I will try and create my own meshes and use existing textures in the mod for it.
5. PCO spawns. Any specific limits on this? I may or may not use destructible static objects. If I do, I plan to have the "spawners" for them tied to a main bundle and thus would remain separate from the OST file for the map.
I haven't played this mod before to any degree that I can remember. I may have to give it a run through to know what I'm working with.
I will of coarse optimize things so it won't add lag or turn the whole map into lag fest city.
Let me know if there's a "blank" version of this map I can use to work with so I know which part of the map I would be allocated to and thus know where my entrance/exits are.
If I am able to get a mini-skybox to work in this, I may go with a night theme for my section so that I can do some lightmapping with 3DS Max since I seem to enjoy doing that.