Last Month the Japanese try to retrive this mod a little bit more. They played in the at 2pm CET. At the moment the gametracker,com Server Monitorring is off. Hope soon they turn it on. The ranking seems to work.
i'm working on that. I tried using the trees to block peopel from cheating but it made me end up "using too many objects" in my map and battlecraft doesn't like that; and i don't care too much for the object placement and object spawning in ed42
import the trees to .3ds make a wall of trees and combine them into one object and give them the invisible wall's collision mesh. Don't give the trees collision meshes this may cause lag when you have one too many. export as treewall
Registered Member #9 Joined: [ 21:32 ] [ 21 Feb 2004 ]
Nice idea, it's true you can have a high poly model with a low poly colmesh and it will run smooth as a cardboard box on wheels
Never Shall Innocent Blood Be Shed. Yet The Blood Of The Wicked Shall Flow Like A River. The Three Shall Spread Their Blackened Wings And Be The Vengeful Striking Hammer Of God!
Shrooms
[ 04:21 ] [ 20 Dec 2007 ]
Guest
skins wrote ...
Nice idea, it's true you can have a high poly model with a low poly colmesh and it will run smooth as a cardboard box on wheels
I jumped in a large and tall cardboard box which was on wheels (skateboard) and during acceleration downhill, the box tilted over and sent me rolling a bit and skidded for a short distance and gave me a bad headache. It was still freaken awesome.