Last Month the Japanese try to retrive this mod a little bit more. They played in the at 2pm CET. At the moment the gametracker,com Server Monitorring is off. Hope soon they turn it on. The ranking seems to work.
Registered Member #9 Joined: [ 21:32 ] [ 21 Feb 2004 ]
Almost, I still see Fire color in there
Never Shall Innocent Blood Be Shed. Yet The Blood Of The Wicked Shall Flow Like A River. The Three Shall Spread Their Blackened Wings And Be The Vengeful Striking Hammer Of God!
ok, a few people were wondering when BB3 is going to be released, so i figured i would make a small list of what has to be finished in order for BB3 to be released.
-DC technical has to be UV mapped and skinned.
-DC technical needs steering wheel and occupant positions fixed. (Rubba is working on this)
-DC techinical rims need UV mapped and skinned.
-Ram SRT needs to be UV mapped and skinned. (Skins is working on this)
-Ram SRT needs steering wheel and occupants positions fixed.
-Ram SRT rims need UV mapped and skinned.
-Shadows and lightmaps need to be generated.
-Load screen needs to be made.
-Ferrari GTO needs skin/UV map. (this will be in BB3, Flamin is getting code and skin.)
i will edit this or make new posts with updates as necessary.
<span class='smallblacktext'>[ Edited 05 Feb : 03:38 ]</span>
it might look better, but ive got all the high poly stuff i need in this map. even with the col meshes i made, it will still lag with too many more polies.
also, how goes the positioning for the technical? once its done, ive got the ram for you to do. Flamin said he had the skin and code for the GTO, so it wont need positioning. that is if he ever sends it.
also, people, you have the power to help BB3 get released quicker. for now, i mainly need UV mappers as skinners are useless until the stuff is UV mapped. so if you can UV map, please let me know. i also need a coder to help with a little surprise im makin. coder needs to know rotational bundles pretty well. <span class='smallblacktext'>[ Edited 05 Feb : 03:42 ]</span>
oh, i just figured out how to convert cars from NFS6. the cars are low-polycount, usually around 7500, but with great detail and TONS of aftermarket options. btw, u never sent me the version with the tech in it, let alone the ram. jus send the whole map and i'll do everything that way <span class='smallblacktext'>[ Edited 05 Feb : 03:56 ]</span>