Last Month the Japanese try to retrive this mod a little bit more. They played in the at 2pm CET. At the moment the gametracker,com Server Monitorring is off. Hope soon they turn it on. The ranking seems to work.
Registered Member #80 Joined: [ 14:01 ] [ 14 Mar 2004 ] Posts: 654
I have searched the forum and found no helpful info on putting custom sounds ingame. I would like to change the music in the disco, and possivbly create a new object for a sound trigger. <span class='smallblacktext'>[ Edited ]</span>
Registered Member #117 Joined: [ 14:57 ] [ 30 Mar 2004 ]
Sean made a miniguide once... so it should be there somewhere... I cant remember tho But i took a copy then, and here it is :
By Sean: ASSUMED >> You know how to extract/pack your map and use BC to place items.
Ok, i had a lot of trouble with this in my map, Too Blue, so i'll explain how it's done. Listen carefully, its complicated.
Ok, First You Will Need A Folder Named Objects In The Main Root Of Your Map Directory and a folder named Sounds
In your main Init.con you will need to add this line to the bottom run objects/objects
Now Make A Directory Inside Of Objects With The Name Of The Object You Wish To Play Sound, For Instance, Radio
Or, if you want to take an object, such as a disco, and add custom sound, then you will need to extract the objects.rfa in the interstate/archives directory and in the buildings folder, copy the disco folder, and paste it in your Objects folder.
>>IF you're editing an object to add sound, disregard this part, continue when i state so<<
Make a text file named objects.con In the Objects folder and add this line to it run