Last Month the Japanese try to retrive this mod a little bit more. They played in the at 2pm CET. At the moment the gametracker,com Server Monitorring is off. Hope soon they turn it on. The ranking seems to work.
The buggy already looks a lot better than the pic I posted.. Wide tubing.. all new suspension models and coding.. I have basically changed every dimension on the original buggy hull.. It is now VERY hard to flip it.. (but still possible.. which is realistic after all... and will allow the snipers to take out the fleeing driver after he has flipped! muahahaha.. ) Some small features I have changed are things like the dead buggy hull staying on the map after it has exploded.. The map will only have one buggy spawned at a time (maybe 2) so leaving it on the playing area after its dead will not cause any server lag. This makes the whole thing more realistic and creates additional hiding spots for snipers.... I am making some low netting hideout spots.. and... even.. attempting an underground tunnel network... (This is tricky.. but there are ways of doing it.)
Sounds cool! might be good to make a few obstacles that the 'runners' have to go through before getting to the capture zone.. such as a moat around the capture zone.. making it a bit more fair for the snipers. If FF was disabled on the server, it might would even be cool to have a bit of challenging track to complete with the buggy, but that would be pointless with FF cause you cant snipe a buggy.
Registered Member #646 Joined: [ 18:30 ] [ 04 Oct 2004 ]
MASSIVE LOAF wrote ... I'd sneak up on the Iraqi sniper who is too busy looking through a scope to notice me and i'd knife him lol =-P
i used to do that all the time to this pair of guys called BADBOYS1and BADBOYS2 they always camped at a mountin near the allied base in el alamien i basicly know were they are all the time cause they always go to the same spot so i either sneak beind and knife of run him over with a sherman