Last Month the Japanese try to retrive this mod a little bit more. They played in the at 2pm CET. At the moment the gametracker,com Server Monitorring is off. Hope soon they turn it on. The ranking seems to work.
Registered Member #99 Joined: [ 19:24 ] [ 20 Mar 2004 ] Posts: 151
Convert objects or vehicles from another mod to Interstate82
i wrote this elsewhere on the forums, but it is here for your knowledge. this was orignally written for dc to interstate, but just substitute dc for another mod.
note: before you do anything, please extract your map to your battlefield extracts folder. also extract the mod's objects.rfa, the standardmesh.rfa and the textures.rfa into each separate folder. so it should look like this.
ok, you need the standard mesh and the objects con files. put the standard mesh (.sm and .rs) files into your standard mesh folder and put the objects con files in the objects folder. when you have done that, open the geometries.con and link each geometry file to your map directory. make a textures folder, and put all the textures for that object in the textures folder you just made. if you want to know how to find out what your object's textures are called, open the .rs file and it will have a line texture = "blah" or something like that. now open your init.con in your main dir, and change the custom textures line to link to your map dir.
this will always work for static meshes, but vehicles are a little harder, but they always start off with the directions above.
if you are converting a vehicle: start with the directions above, then proceed to the next step. step 2. use the find & replace feature in wordpad, and make sure anything in the objects.con is not linked to the original mod.
since your converting a vehicle, vehicles have sounds. make a sound dir, and edit your sound scripts in your objects/sounds folder, and change the dir to your map dir. if you compile and your interstate wont run, you have a serious objects problem in your map. fix it, or delete the map and your interstate will run.
if your object requires any special con files, find them in the objects.rfa of the mod and move them into your objects folder in your map. then find the line that links the objects.con calls the special con file.
i think that should be it. if you have any problems or questions, reply below.
This is what your final directory in your map should look like:
C:\Battlefield Extracts:
DC's objects
-objects
DC's sm
-standardmesh
DC's Textures
-texture
Yourmap
-bf1942
-levels
-yourlevelname
-init
-conquest
-objects
-objectname
objects con files, and sounds are in here.
-standarmesh
all your objects standard mesh should be in here.
-sound
your sounds for vehicles go in here
-ctf
-tdm
-gametypes
the rest of the con files that are in the main dir of
your map should be here--in the main dir. such as
staticmesh.con, init.con, conquest.con, ctf.con, etc.