Last Month the Japanese try to retrive this mod a little bit more. They played in the at 2pm CET. At the moment the gametracker,com Server Monitorring is off. Hope soon they turn it on. The ranking seems to work.
Registered Member #105 Joined: [ 19:00 ] [ 23 Mar 2004 ]
yes you can do the skins very easily...each stratos (kingpin + vigi) has its own skins, so u can change them individually...look for the skinning tutorial for how to do it. And each of the stratos (kingpin+vigi) has its own code as well, so, if u know how to code, it should be very easy
Registered Member #399 Joined: [ 14:56 ] [ 17 Jun 2004 ]
I did notice he said that...but I couldn't find it. Where is this code located? Isn't it the Weapons.con file I'm suppose to edit? I believe that both the vigi and kp-cars share the same weapons.con-file, isn't that right?
Please, tell me, where are those files you are talking about located?
Registered Member #93 Joined: [ 23:37 ] [ 17 Mar 2004 ]
No they both have a seperate weapons.con in their folders.. Edit the weapons.con of either stratos the way you like. Search google for a tutorail on coding if you have no idea what your doing. <span class='smallblacktext'>[ Edited 17 Sep : 06:02 ]</span>
Registered Member #399 Joined: [ 14:56 ] [ 17 Jun 2004 ]
Either I'm stupid, or you're all wrong...(which means I'm stupid )...
I still can't find two different weapons.con files, just the one here: objects/stratos/weapons.con
Anyway, preferably, I'd like to have at least three different stratos' (One Vigi, one kingping, and one/two extra cars with different weapons/physics). Anybody knows how to do this??
Registered Member #99 Joined: [ 19:24 ] [ 20 Mar 2004 ]
they dont have separate files. they just linked differently in the file
each thing is called differently in the weapons .con
go in your objects.con. you will see overall that there are (i think) 3 copies of a lot of code, they all have different names. heres a good way to understand it:
you have 5 white labels. these are files. on the labels, you have 3 different names. you draw an arrow from each of the names to the other names on the other labels. but all the labels are one set object, just has different properties they can be set to by the editor. you choose which properties to use, and the editor just selects and saves what properties of the vehicle you used.